Please get out and vote. It may not seem like it matters, but low
turnout just makes each one that gets cast matter that much more.
Monday, November 3, 2014
Sunday, November 2, 2014
Spooks' night out
So another Halloween has come and gone. I hit the hardware store the
day before for some wood and paint, and one of those megastores that
pop up this time of year for a kind of fake flaming cauldron that I'm
going to be putting to good use for years, and did some minor
redecorating to the outside of the house. The day started out warm,
which to my mind is not really a good thing for trick or treating.
Most costumes involve a layer or two of material, and down here heat
builds up on a body a bit faster than in other places. Luckily it
cooled down, and soon there was a nice breeze.
Sadly, there was a pretty thin crop of kids this year. I have a
suspicion as to what caused it, because last weekend Claudia had a
booth open at a convention up in Irving, and due to the panicked
attitude people have about a certain virus, attendance was light, a
lot of the guests canceled, and the ones who didn't cancel adapted a
'no-contact' policy. They wouldn't pose with people for photographs.
Yes they would still sign autographs, but the people paying good
money had to select the pictures from pre-made stacks, and wouldn't
get to handle them until after the guest had signed them. I can
understand caution, but that's over reacting.
Makes the fact that I dressed up as a plague doctor seem tame,
doesn't it? No? Oh well.
Still writing.
Monday, October 6, 2014
A small update, and ideas.
It hasn't been a slow two weeks since I last posted. Far from it.
I've dredged through most of 'In The Dark,' have checked out some
other author's stories, and just today got an idea from an odd
source. Not an unlikely one, mind you. Odd.
While I think I'll always bear a grudge against the SyFy channel for
making us suffer through wrestling, they've been able to come up with
one or two interesting shows. Case in point, a little series that I
caught the trailer for last night. Zombies are hot these days, and
there's a small town in Alabama which is trying to take advantage of
that. A home-grown production company has been trying to make a film
for a while, and if the trailer is any indication, they're having
mixed results.
With absolutely no idea what the movie is about, I can see potential
in the setting. A quiet town, life at an easy pace, and suddenly –
mayhem. American pie meets today's metaphor for cannibalism, with
all the Freudian overtones. Yummy.
As I said, this is a short update. I had a longer one in mind, but
just before I finished it, I read through it. Crap. Worse, it was
self-indulgent crap. So it's gone. Better short than garbage.
I've been thinking of my end of the month plans, too. I wonder what
the well-dressed plague doctor is wearing these days?
Still writing.
Monday, September 22, 2014
Fear and ray guns, and books that other people fear
Maybe I've said it before, but I watched a lot of TV as a kid. These
days I pass on it unless there's a show on with two guys named Adam
and Jamie, and even then I get them either on disc or streaming.
Neither I nor Claudia can stand it when we watch something, the
tension is built up to a near climax, and then we have to sit through
a commercial for hemorrhoid ointment. It sort of kills the magic.
One of the shows I used to watch was Space:1999. I think that even
when I was watching it for the first time, I could tell that it had a
different pace, and a different presentation. The focus is more on
the choices, usually moral, that the characters make, and less on the
monster of the week. The challenge of space isn't presented in bold,
heroic terms, but in human success and failure. It isn't about
exploring space, but growing as human beings, and it spoke in more
mature language than Star Trek ever did.
Some episodes of it were also scary as hell. They had an atmosphere
that was darker than ones from the original run of The Twilight Zone.
In those stories, reality wasn't as solid as the characters, or as
we the viewers, needed it to be. The problems were dragons, ghostly
parasites that floated through walls, and immortals who wanted to be
gods of chaos and destruction. The humans have been tossed into the
dark void, and they don't have the greatest success in dealing with
it. People die, and even though the series never had long story
arcs, we feel those deaths, because we get to know the people before
they die.
One of the characters, Professor Bergman, is supposed to be the head
scientist, and there's something about him that makes me think. I'm
not done re-watching the whole series yet, but through what I've
watched and what I remember, he is consistently wrong, a day late and
a dollar short, and so blasted useless that it's almost funny.
Except of course, his errors get people killed. He's the one that
the commander always asks for an assessment, and most of the time, he
shakes his head and admits that he has no clue. Or his opinion is
the sort of good, solid advice that science-fiction fans are used to
hearing, from the grumpy old man in authority who doesn't have the
imagination to believe in spooks and wonder.
Ponder that. This is a science-fiction show. In this genre, our
worth as a race is symbolized by our accomplishments. As the show
opens, we've gone to the moon, built a sustainable presence there,
and are planning to send explorers to other worlds. There are rays
guns to shoot monsters with, artificial gravity generators so our
heroes don't have to skip down the halls as they rush to defend the
nuclear power generators, and ships that protect our heroes from the
cosmic rays that in real life are the reason most space missions stay
in low earth orbit. There's never (that I remember) any mention of
faster than light propulsion, but if we can zip from the earth to the
moon in one episode, we're going pretty damn fast. So in the show,
we've made progress, and a lot of it.
So in the show, when the smartest man in the room doesn't even have a
clue how to proceed, what the hell are we supposed to do? Martin
Landau does a fine job as a rugged commander, and a hell of a lot of
his tough decisions fall into the twentieth-century (remember the
title) equivalent of circling the wagons. He's always willing to be
the one to lead the way into the darkness, and frequently is in
damage-control mode, so there's no questioning his courage. But his
strength is in contrast to the hideous things that defy his
understanding and tear his base apart.
The show itself is in constant contrast to Star Trek, for good
reason. In a weird dance of character/actor juggling, Landau and
Barbara Bain had quit Mission: Impossible a few years prior to
starting this series, and Leonard Nimoy took over Landau's role as
the IMF's master of disguise. Hold the two shows up side by side,
and you'll see a lot of similarities. Plots, some settings, and even
the three familiar roles of commander, adviser, and doctor are used
in both. But, as I said a few paragraphs up, Space: 1999 is
different. A heck of a lot of scenes in it are dark, as opposed to
the nearly always well-lit halls of the Enterprise. Commander Koenig
is an everyman's hero, where Kirk is Shakespearean down to the way he
sits in his chair. There's a mission behind all the wandering in
Star Trek (even if it was tidily ignored when it got in the way), but
the crew of Moon Base Alpha were blown into deep space because
mankind used the moon as a nuclear waste dump without knowing the
consequences. Brave explorers versus lost victims. Which do we
dream of being, and which do we fear becoming?
For something completely different, Banned Books Week started Sunday.
I don't care if it's written with ink, clay, or pixels; the printed
word is something to be valued. Go read something that people don't
want you to read.
Yep. Still writing.
Monday, September 15, 2014
Not Just Blood
“Don't waste it. Now sign.” - The Devil, 'Phantom of the
Paradise'
In Danse Macabre, Stephen King did something that made a hell of an
impression on me. He grouped the monsters of popular literature into
a sort of supernatural tarot deck, doing a nice job of analyzing the
deeper meanings and symbolism behind each one. He did it so well, in
fact, that every time I have ever tried to use his theory as a
stepping stone in this blog or elsewhere without first going back and
brushing up on it, I have made a royal mess. I keep adding cards of
my own (no jokes about me not playing with a full deck to begin with,
please), and turning his concept into something it isn't. I love the
idea, and constantly play with it. Needless to say, I keep a copy of
Danse Macabre on the shelf in my study. Needless to say, I had to
rewrite this damn entry because I didn't consult that book first.
King's deck includes these cards: The werewolf, the ghost, the thing
with no name, and the vampire. But these cards tend to bleed colors,
and if you shuffle them quickly the differences blur. Two of them
are undead, and some of the old legends held that if you were a
werewolf in life, you would rise as a vampire after you died. The
'thing,' as personified by Frankenstein's monster, burns with a
bestial wrath that we also see in the werewolf, and is driven by an
intangible hunger that will never be satisfied, like the werewolf.
Missing from the deck, because he has wider implications than our
concepts of what it is to be human, is the devil. But very
frequently, Old Scratch makes a guest appearance in a story, usually
in a mood to make a deal. When he steps on stage, he's cultured,
articulate, and plays on all our suppressed insecurities and desires.
He offers so much, but takes more than he ever gives, and his pacts
are sealed in our own blood. Like the vampire.
Part of what seems to set a good vampire story apart from a mediocre
one is the type of threat that the bloodsucker represents. The vamp
in a monster-of-the-week show will stalk you down a dark alley and
stab you in the neck with two razor-sharp fangs. But will it attack
your bank account and credit score, draining them drop by drop? Does
it hunger for your job, your house? Will it feed on your friendships
and your family ties, weakening them until you call someone close to
you to spend time together, and they say they're busy, maybe dropping
a hint how much it annoys them when you always expect them to change
their plans at the last minute?
In 'Dracula,' the count is a slow, deliberate predator. He first
attacks Jonathon Harker, a clean-cut young man with a bright future,
and that first attack doesn't even break the skin. The isolation of
Dracula's castle, and the fact he's the only living person in it
bites Jonathon's sense of self, his sense of identity as a cultured
Englishman, easily capable of dealing with an eccentric European
noble. In a very real way, Dracula attacks Mina, by taking Lucy
before her. In existing in the first place, he hurts that sense of
pride that a good Christian man and woman must feel at knowing that
God is on their side, and that he has granted them stewardship over
the whole earth.
In the films, 'The Moth Diaries' and 'Let's Scare Jessica To Death'
(both examples of movies where the vampire never shows a fang) the
monster strips the heroine of her support structure first, sending
friends away or turning loved ones against her. She goes from being
part of a loving group to an isolated loner who doubts her own sanity
almost as much as those around her doubt it. Of course, the whole
time the damage is being done, the vampire wears a sympathetic smile,
offering a friendly ear and a shoulder to lean on. She's stealing
the heroine's life, all of it. Not just the red stuff that keeps
oxygen circulating through her body.
There's a subtle hint in that storytelling technique, one that shows
the reader or viewer something about this monster. If it feeds on
intangible concepts, how can it be natural? A virus or bacteria can
(in this world we shape with a tap of our fingers on a keyboard)
alter someone's biology so that they can only subsist on blood, sure.
Just as another bug can make someone shapeshift into a wolf when
they're exposed to enough lunar radiation. (Yeah. I know I'm
reaching) But to feed on friendship, let alone someone else's
friendship? How can anything like that be real in the sense that we
understand the word? How would you fight that attack? If you say
'well, I'd just tell people. You can't trick someone who knows
what's going on, and this is worth the risk,' then do this. Call up
someone close to you, and tell them. Get out your phone and redial
the last person you had a long conversation with, one that made you
smile and feel happy. As soon as they answer, warn them not to talk
to anyone named Elson. Tell them this man is at least two hundred
years old, and that you personally saw him crawl like a roach up the
outside wall of your local courthouse. Tell them you'll give more
details later, but that this threat is real.
That cold sensation you got in your stomach when you imagined doing
it? Yeah. That image you have of how that person would never look
at you the same way again? Of all the calls they would make after
you hung up? That's what would happen, if you didn't make the call,
and even if you did.
Here's something to think about, too. This depiction of vampirism?
It lets us use it with monsters that love to eat garlic, walk in and
out of people's houses without an invitation, and who wear crucifixes
while they sunbathe. That's where part of the horror comes from,
knowing that those results can happen in our world, not just the ones
we escape to. All it takes is us cracking up under the strain of
modern life, or one semi-clever sociopath. Either cause is very
real, and very human.
So vampires don't exist, you say?
To end this on a cheery note, I found out the other day that a friend
of mine has started a YouTube channel, and is posting videos of his
tips and mods for the game of Minecraft. I've been curious about
this game for a while, ever since I was randomly browsing YouTube and
found a video of a young man showing off this huge house that he and
his friend had built. He then tried to build a fireplace in the
house, and burned the whole thing down. On camera.
Go check out my friend's channel. His name is Vaygrim, and the vids
are called 'Vaygrim's Chance.' I watched a couple of them, and even
if you have no clue about the game, it's fun to watch someone slap
together an underground bunker right in front of you, complete with a
lava-powered forge.
Still writing.
Monday, September 8, 2014
One of those random kicks in the teeth
When it comes to how I spend what free time I have, I'm not very
consistent. I have more hobbies and interests than I could ever
explore, even if I was one of those people who go around with a
katana tucked under their trench coat and who only really worry about
whether or not whatever threat they're facing will decapitate them.
I'll get on Facebook for a few weeks, get bored with it, and move on
to World of Warcraft. When that gets repetitive, I'll catch up on
all the channels I subscribe to on Youtube. So on, and so on.
Interests and desires are the sorts of things that grow faster the
more you indulge them, so I'm not going to start listing things
because then that's all this post would contain.
No, the above paragraph is my clever way of not looking like a
clueless idiot when I just now notice something that happened a few
months ago. I've mentioned Fearnet a few times here, and just today
I pulled it up, wanting to see what movie they're showing and what
news they have of the cool and the creepy. The answer is none. No
movies, no news, no photosets of graveyards where someone is having a
teddybear picninc. There's none of that, because surprise! There is
no Fearnet. It seems one of the companies that owned it bought out
the other companies that owned it, and folded it into the ChillerTv
website. I have that one open in one window on my computer while I
write this, but I'm not getting the same 'wow, look at all this cool
stuff!' vibe that I got from Fearnet. Yep, change happens, and it
loves to happen when we're off doing something else and relying on
them to not change. If I hadn't gone back to playing WoW
semi-regularly, I might have noticed that this happened back in- um,
*cough* April. What can I say? I was working on upgrading my battle
pets.
This is not a rant on how much this new situation stinks. I'll take
some time and get a good sense of Chiller. If it ends up doing the
same type of job that Fearnet did, I'll use it. Media is what I use
to promote my stuff, so I use whatever roads and sidewalks will get
me from point A to point B. This is a rant about how good Fearnet
was. I'll keep it as short as I can.
That vibe I mentioned a couple of paragraphs up? That was what I
loved about Fearnet. It tried to cover everything, and as a result
it was the sort of website where you could spend hours just browsing
from link to link. They had streaming movies that I'd never heard
of, and they put up photosets that showed everything from deserted
villages around Chernobyl to graveyards that were supposed to be
gates to hell. It held a very personal interest to me, and to this
little occupation of mine, because they also had reviews of soon to
be and recently released horror books. I found a lot of small press
publishers that way, and those same reviews gave me a bit of a hint
on who my competition for getting my words in print is. They had
articles on film directors like Argento and Bava, introducing me to
movies I had never heard of, (but that I made a point to get) and
giving me little insights into the way those people thought, what
gave them their vision. Little, important things.
Poof. Gone. Cue the sad music and zoom out so we can see the empty
void left behind. Pan over the crowd of gawkers long enough to
register their shell-shocked expressions. Fade to black.
Life moves on, and we need to move with it. I'll give ChillerTv its
day in court, and we'll see what the verdict is. I might even
finally see about setting up a links section here in this blog, to
point out other cool sites while they're still around.
Oh, good news? It's September. Sing with me. “Two more months to
Halloween, Halloween, Halloween. Two more months to Halloween.
Silver Shamrock.”
Still writing.
Wednesday, September 3, 2014
The clay takes a while to dry
Ah, yes. That's what summers in Houston are supposed to be like.
Air so humid that it feels like you're wading through wet cement when
you go outside, and temperatures so high that after a few minutes you
look like someone has dumped a bucket of water over your head. How
could I have ever forgotten?
We've had a bit of respite from the heat these past few weeks. Lots
of wind and rain, coming once every two or three days, kept things
from being too bad. It was almost bearable.
All that's over and done with. I can get up at eight o'clock to take
the dog out for a walk and be sweating before we make it to the gate.
At work I have a fan blowing on me, a cup of ice water within reach,
and find a reason to step into the air-conditioned part of the
building every thirty minutes or so, and I can still feel sweat
running down the backs of my legs where no cool air reaches them.
It's hot.
I'm making what will hopefully be the last or next-to-last run
through In The Dark. Getting the brackets cleaned out and making
sure I don't have our hero sneering at someone at the beginning of a
paragraph and they're best friends at the end of it. When you have
to change what people say throughout a story because you've altered a
small part of the plot, it can happen. In fact, I can't remember a
story that I've written where it didn't happen. This is why it's so
important to have a new set of eyes look something over before you
send it out into the world in the hope that it will convince people
to support your writing habit. Which brings me to my main point.
I still have an idea of how In The Dark was supposed to run. Way
back at the beginning I thought I had a nice, clear plot all made up
that would grip the reader and pull them in at the very first page.
That perfect plot lasted right up until I had to put it down on
paper. (well, a screen that's made to look like paper) Anything that
only exists in your head may or may not be able to stand on its own
two feet after being born. I've had one or two short stories that
could do it, but nothing longer than a few pages. Ideas are little
dreams that you have when you're awake, and as anyone who has ever
tried to live them has found out, reality is very unfriendly to
dreams.
In this reality a lot of characters that I never even thought of have
come to life, wearing faces of people that I used to know. The place
where they live is a little bigger, and no longer reminds me of my
old high school. Little details, like knowing the color of the sky,
and picturing parts of the world that none of the characters will
ever see, bring it into sharper focus. Those details make it real.
I was able to change it because it hasn't been all that long since I
first typed in the last words of the last sentence of the last
paragraph of the first draft. (and I have to tell you, typing those
words felt damn good) Of all the conflicting versions and explored
possibilities that I've written down and erased, no one story has
shoved the others out of the nest and let them die. Time or
inactivity will do that, and both together will do it faster than you
think. Form the clay into a shape that nudges your imagination, but
your first result probably won't match what you pictured. So reshape
it. Step away from it for a little while, to give the first image
and what your hands have made a chance to merge into one entity. But
don't wait too long. Picking up something you once smiled at and
finding it shriveled into a dead, lifeless lump will kill something
inside you. You'll feel it die.
That's why you'll probably never read any of the first stories I
wrote. I remember the shivers that came when I was gathering my
clay, going over bits of the stories just in my head, usually when I
couldn't sleep. But that first time I finished a story and really
read it with as much detachment as I'll ever have, it was a hell of a
shock to get that sour taste in my mouth that comes whenever I read
something that should have been quietly smothered at birth. I didn't
walk away, I ran. I started other things, but I never came back to
those first attempts. See my entry about crap if you think you want
to read them anyway.
Now here's where I hedge my bet. I did say probably. Letting those
stories die still gnaws at me, and I'm possessive enough that I will
never let anyone take the seeds of those stories and write their own
versions of them. We'll meet with drawn swords on some moonlit beach
before that happens. Could I hook those withered things up to a
taser and shock them back to life? That's a scary thought.
But not as scary as not writing.
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